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Armada : a novel
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Fiction/Biography Profile
Zack Lightman (Male), Student, Enjoys science-fiction books, movies, and videogames; learns that the videogame he plays is being used as a military training stimulator and that the top gamers from aroud the world have been brought together to serve on the Earth Defense Alliance
Young adult
Science fiction
Video games
Alien invasion
Sentient beings
Pop culture
Space warfare
Military training
Oregon - West (U.S.)
- Pacific Northwest (U.S.)
Time Period
2018 -- 21st century
Large Cover Image
Trade Reviews

  Library Journal Review

High schooler and gamer Zack's world is rocked when the aliens from his favorite video game actually invade Earth. Wondering at the eerie similarity of this attack to the books and movies he loved as a kid, Zack, along with other game aficionados, gears up to defend the planet. VERDICT Expect huge demand for this coming-of-age gamer kid adventure after the author's big splash with Ready Player One, but with pop culture references, action, and a relatable main character the appeal for all ages was already there. (c) Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

  Publishers Weekly Review

What if the X-Files were a "fictional alien cover-up created to conceal [a] real one"? Cline (Ready Player One) makes this kind of paranoia intriguing in an SF novel whose strong opening compensates for a less gripping ending. After Zack Lightman's father died in an accident, the teen distracted himself with gaming, achieving one of the world's top scores in a human vs. alien invaders game called Armada. To Zack's astonishment, one morning he looks out of his classroom window in Beaverton, Wash., and sees a Sobrukai Glaive, one of the enemy ships from that game. Skeptical of his own senses, Zack flees school to take a more careful look at his father's writings, only to find an unsettling level of conspiracy thinking. Zack soon finds the connection between his vision and his father's theories, at which point the story becomes more conventional and less imaginative. The plot holes get harder to ignore as the conclusion approaches, but the book's beginning offers glimpses of Cline's significant potential. (July) © Copyright PWxyz, LLC. All rights reserved.
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF  READY PLAYER ONE <br> <br> It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again.;<br> <br> Then he glances out his classroom window and spots the flying saucer.<br> <br> At first, Zack thinks he's going crazy.<br> <br> A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called  Armada-- in which gamers just happen to be protecting the earth from alien invaders. <br> <br> But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it.<br> <br> Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? <br> <br> Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy.
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